PLL ALGORITHMS

Every PLL algorithm, with how to spot the case

Permutation of the Last Layer — the final step of CFOP. Any sheet can hand you 21 algorithms; the hard part is telling the cases apart in the half-second you have. Each one here comes with the cues you actually read on the cube.

Edges Only

Corners already solved — every face shows headlights. The easiest group to spot.

Ua Perm

R U R' U R' U' R2 U' R' U R' U R

All four corners solved, three edges cycling counter-clockwise.

Ub Perm

R' U R' U' R3 U' R' U R U R2

All four corners solved, three edges cycling clockwise.

H Perm

M2 U M2 U2 M2 U M2

All corners solved and both pairs of opposite edges swapped.

Z Perm

M' U M2' U M2' U M' U2 M2'

All corners solved, adjacent pairs of edges swapped.

Corners Only

All four edges solved; only the corners are out of place.

Aa Perm

x R' U R' D2 R U' R' D2 R2

All four edges solved, three corners cycling.

Ab Perm

x R2' D2 R U R' D2 R U' R

All four edges solved, three corners cycling the other way from Aa.

E Perm

x' R U' R' D R U R' D' R U R' D R U' R' D'

All four edges solved, corners swapped across both diagonals.

Adjacent Corner Swap

One pair of neighbouring corners swaps. Find the single set of headlights.

T Perm

R U R' U' R' F R2 U' R' U' R U R' F'

Two solved 1x3 bars on the sides, with one set of headlights.

Ja Perm

x R2 F R F' R U2 r' U r U2

One solved 1x3 bar, and no headlights anywhere else.

Jb Perm

R U R' F' R U R' U' R' F R2 U' R'

One solved 1x3 bar, and no headlights anywhere else.

F Perm

R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R

One solved 1x3 bar, and nothing else matching.

Ra Perm

R U' R' U' R U R D R' U' R D' R' U2 R'

Headlights with a two-sticker block, mirrored against Rb.

Rb Perm

R' U2' R U2' R' F R U R' U' R' F' R2

Headlights with a two-sticker block on the opposite side from Ra.

Diagonal Corner Swap

Corners swap across the diagonal, so no face has headlights.

Y Perm

F R U' R' U' R U R' F' R U R' U' R' F R F'

No headlights anywhere, with exactly one solved edge.

V Perm

R' U R' U' R D' R' D R' U D' R2 U' R2' D R2

No headlights, with two solved edges.

Na Perm

R U R' U R U R' F' R U R' U' R' F R2 U' R' U2 R U' R'

Two opposite bars of two, with a diagonal corner swap.

Nb Perm

R' U R U' R' F' U' F R U R' U' R U' f R f'

Two opposite bars of two, leaning the other way from Na.

G Perms

The four hardest to tell apart — one set of headlights plus a 3-cycle.

Ga Perm

R2 U R' U R' U' R U' R2 U' D R' U R D'

One set of headlights, with a corner and edge 3-cycle running together.

Gb Perm

D R' U' R U D' R2 U R' U R U' R U' R2

Headlights with the 3-cycle running opposite to Ga.

Gc Perm

D R2' U' R U' R U R' U R2 U D' R U' R'

Headlights, mirroring Ga across the cube.

Gd Perm

R U R' U' D R2 U' R U' R' U R' U R2 D'

Headlights, mirroring Gb across the cube.

Know which step is actually costing you

Connect a smart cube and Sub-X measures your PLL time against the pace your goal needs — so you learn the algorithms that will actually move your average.

Track your solves free